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BeyondGravity

22 Audio Reviews w/ Response

All 42 Reviews

This is just lovely! The title fits this song well! The sound design is on point. This piece gives me that 'Fight Back' type of feeling. Perhaps that comes from the title, but I really can see this being in some sort of animation where the hero gets back up and proves his will to fight.

Keep it up!

zybor responds:

Thank you for your review :D

Love the sound design. In my mind this would be a track that plays at some sort of workshop menu or research station in a game. It has that tech/science feel. I really love when the temo picks up! Good luck with the competition!

Gotta love that: Triangle WeeWoo. Makes that part easy to find tho!

quantumdylan responds:

Hahaha, thanks man! I'm glad you appreciate my brief patch notes lololol.

And I dig that! Sciencey is definitely a good way to describe it, and glad you enjoyed me getting bored and wanting to crank the tempo a bit :D

Your description fits the song rather well. This also reminds me of something you'd head in No Man's Sky! Like it quite a bit!

trevor8 responds:

Thanks!

Nice little piece indeed! Reminds me of something I would hear in Final Fantasy; Chrystal Chronicles. Some little sleepy town hidden away at the shore of a mighty ocean.

trevor8 responds:

Thanks!

This is Fire! *insert all the matching emojis here* Seriously this goes hard. Like the switch up! This could use some Dope DoD style lyrics.

Delerium responds:

appreciate it! :D

Sounds ominous for some reason, as if some protagonist was working his way in the enemies base. Has a stealthy feel to it, yet has a degree of urgency. Love it!

quantumdylan responds:

Yeah, it turned out super menacing lol! Helped quite a lot by some heavy-handed compression on the drums, as well as some heavy detuning on the FM pad. Learned a lot by messing around with the tuning of the 4 operators in real-time while I played. Got some real weird and out-there soundscapes.

This is very interesting. Very mellow yet kinda hectic. Again that may just be me, but this sounds like the background music for some Ghost in the Shell like hacking going on. Like the Major hacking her way to her mission objective. It also gives off a stealth vibe.

Love the arpeggio on this track quite a bit and all the filter work as well.

Quick question. I tend to deal with the issue that my reverb gets 'hissy' and 'crowded' when applied too much, but with out it my sound has no 'room' to it. (If that makes any sense) Happen to have a tip or two to combat this?

quantumdylan responds:

Thank you very much! <3

With reverb, I've been messing around a lot with stereo width, sidechained compression, and just some slight EQing.

What I do is treat the reverb as a send effect and give it its own channel, then I'll put a compressor on that and sidechain that compressor with either the drum track or with the actual channel I'm reverbing. That way if the kick or the channel gets louder, I'll duck the reverb and keep it from muddying the mix.

Then, stereo widening does a bunch. Something like a simple delay between the left and right channel can do wonders for that, pseudo-stereo stuff.

A multiband compressor might do you well as well! That way you can keep the highs but also prevent them from getting too loud. I use this dynamic EQ as well that will reduce the volume of hisses and higher-frequency noise from my tape recordings more as the volume of the track increases.

But yeah, that's maybe a few things to try out! Sorry for the dump of info lol :D

Very interesting ambiance in the beginning didn't expect the song to go where it did! Love that bass. Love that dirty and gritty sound it has.

This may just be me but I get a very but the whole piece sounds like it could have been in Armored Core 4. Some sort of menu screen or a cut-scene. The track give me a feeling of urgency and importance. Especially that rising part just before the two minute mark.

I myself am working on more snythwave stuff, however this could be part of the OST for this Shoot 'em Up style game I had in mind. I had a mission report (score) screen in in my head while listening to it. Keep up the good work!

quantumdylan responds:

Thanks so much! Yeah, this whole song just kinda plodded along and totally changed as I messed around with more and more stuff :D

Glad you like it so much! <3

Love the parts when there is only the kick. Do have to admit I did expect a cluttered song, but it really wasn't. Nice and clear mix, at least in my opinion.

quantumdylan responds:

The track was way more cluttered in the original mix, but I slowly stripped things back and added more sidechaining to attempt to free up the mix just a bit. Helps cut through everything and gives it that sorta tape compression feel.

This one is probably the one I've spent the most time on in the three synthwavey tracks that share the same art, it was the first one back at the beginning of June, end of May I believe. And I just keep tweaking the damn mix constantly. It's a problem :D

Thanks so much for all your kind words, it means a lot to me!

Phil Collins would be proud of the drums. (I have no clue why I am reminded of him.) Still love piece of work. (Totally not looking through you whole list of audio....)

quantumdylan responds:

Ahhhh, the wonders of gated reverby snares. Phil Collins is the real OG :D

Hahaha, and thank you so much for taking the time to go through everything! It's nice being on a site that encourages discussion and the like, never gotten so much feedback before online! <3

Some random dood from Germany with too much time on his hands making music and artsy stuff in whatever genre he feels like!

Jeff @BeyondGravity

Age 36, Male

Trained Salesman

School of Hard Knocks

Somewhere in the Mix

Joined on 5/7/19

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